Monday, November 18, 2013

Class 12: More leveling up in WoW
Slaying a Horrid Abomination!

Mushrooms!

Slaying Forsaken Invaders!
Using a Catapult

Launching myself onto a ship!

Captain Anson slain! Level 7!

Quest: Leader of the Pack

Slaying Dark Ranger Thyala by summoning the Mastiffs with my whistle!

We have her surrounded!

She's a goner!

Level 8!

Rescuing a Drowning Watchman

Bringing him ashore


Accepting a Quest

Rounding up some Mountain Horses!

5/5 rescued!

Finding some tools

...and Grandmas clothes

Saving Grandmas cat Chance!

Level 9!




Saturday, November 16, 2013

Class  11:
Continuing to Level UP in WoW!
(Level 3 Rogue Worgen)

My Avatar THUNDRELL!
(In the city of Gilneas he is a human. Once I reach Duskhaven he is transformed to a humanoid Worgen.)

QUEST: Slay 6 Bloodfang Lurkers

Using SINISTER STRIKE against a Bloodfang Lurker

Choosing my Reward

New Abilities! STEALTH
LEVEL 5 Achieved!

QUEST: Use the Cannon to kill 80 Bloodfang Stalkers!

Quest Complete: 230 XP gained!

Level 6 Achieved!






Class  11:
FINAL PROJECT STEP 6: Building my Immersive Library and Museum

Part 1- 3:
1) Making it my own
2)Adding 3D Objects
3)Adding 'clickable' images

My Space has 2 Layers. One layer is a block platform, with two levels to teleport between. The other layer is the outside landscape. The block layer hovers above a lake, and this is where you enter the scene.
Making some 3D Torus


4 Torus rings. Next to that are two cubes, one of which is my blog.

I moved part of the landscape, a group of trees, so that they float above the second level of the block platform, which as mentioned, is above water.

View from the Second Level

I added some cones, one upside down, next to the teleport station. 

Creating another 3D structure. Next to this is a pic of my band. 

Still having trouble with linkable or 'clickable' images, so this will do for now. My band page is behind the picture.

Here are some linked structures and the Meshmoon webpage.

Pic of my avatar
(battle.net)

A  pic of me and my friends, link to Facebook

Pic of me fishing!
(playcombo.com/sea-fishing.html)



Bruins!


From afar

Landscape layer removed! Walking on air!

Class 11:
FINAL PROJECT STEP 5: Immersive Libraries and Museums

Libraries and Museums Technology Working Group (LAM.TWG) CHARTER

                   The LAM.TWG Charter is in effect a mission statement claiming what the group aims to accomplish, and how they plan to do so. In fact, the charter starts off with their mission statement. Their aim is to create a platform for virtual environments that can house libraries and museums, taking the physical aspect out of the equation, and making the same catalogues accessible via todays multimedia, which is the cutting edge, and is in high demand. 
                   Creating a virtual environment allows for better interactive communication among readers and students, as well as allowing space for collaboration among peers, and study groups. After the beginning overview and mission statement, the charter goes on to list their objectives and their criteria for success: Develop a digital library, filled with information both scientific and professional, especially in regards to immersion, and maintain it. 
                  By making this virtual environment widely accessible, including to at risk youths, they can establish an active community. They then go on to list examples of where this would be useful, such as a virtual study room, and they list scenarios for using an immersive study room. For example, a group of American students in a Japanese language class gather to prepare for a virtual field trip. This is followed by a small diagram depicting students separated by space, but connected in time in a virtual environment learning together.
                      Another example they give is Immersive Real/Virtual Watershed Experiences, followed by a diagram of the Chesapeake Bay Watershed. This can be a bilingual experience, and can help to explore the Latino identity. They explain that this can engage several varieties of participants, from students to museum professionals, to scientists and educators. At the end they tell about their biannual teleconference meetings, set up to maximize the working relations of the group.


(Source) Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)

Class 11:
FINAL PROJECT STEPS 1-4

STEP 1: Basic Building


STEP 2: Adding Layers

STEP 3: Clickable block linked to my blog


STEP 4: Building a linked picture (Every time I added a link to the image, the image of me and my friends dissappeared, and the image of the site itself comes up. To deal with this, I put two pictures, one behind the other, one is my pic, and the one behind, the website. Below is an example with a different pic and page.)
GO BRUINS!!



Wednesday, November 6, 2013

The Future of Immersion, In My Mind

                     In contemplating the future of immersion in my mind, there are many possibilities that exist, none of which seem to be very easy to take. Given the story that we heard about the Korean couple, we can only imagine that in the future this problem could be much worse, especially given the definite possibility of more realistic  online character that you can create for yourself. People right now spend hours and days and weeks in online environments with people they don't even know playing a game that simulates reality, perhaps a skewed reality in a different world. People are easily able to immerse themselves in pseudo-realities every day and being able to do so in a much more realistic manner, detached from the bounds of real society, can only compound the problem.
                  Virtual reality must not be seen as an impending doom, however. It must be viewed as a realm of possibility, but one that shan't be trifled with. When looking at the possibility of furthering online education in 3D VLE's, it appears to me to be a practical way of engaging more people in learning. I would even look at it as 'cheating' on the teachers part. Using video games as a means of engaging is probably even worse than watching a movie in class with students, but if it works in getting them more involved, why fight it? 
                For someone like me, getting engaged in the classroom has always been a problem. But getting engaged in an online environment is simple. Why? Possibly because I grew up loving video games, and have played them for over 20 years. And possibly because everyone is engaged in a online environment everyday, learning about each other in a mutually shared online environment. Imagine if FACEBOOK were VIRTUAL? Now putting a virtual environment in the hands of students, where they can learn and engage in a fun way can only end on an upside, right? Not Necessarily. The possibility for distraction is equally as real, and this time, it would be much harder for the instructor to reel in the class. The possibility for virtual online anarchy is clearly foreseeable. We must tread lightly. For now the online classroom must be kept small, and the class count should probably never grow to more than a handful. 
                  When looking at the future of immersion beyond the classroom, I look forward with both excitement and trepidation. I am fully capable of staying clear of virtual environments, video games etc. for lengthy periods without being bothered. But many people cannot. I know too many people who get home from work at four or five and spend the rest of the night playing video games until they go to sleep, maybe briefly stopping to eat, and then wake up and do it again the next day. 
                 One of my favorite television shows, The Big Bang Theory, is about a group of such people, who congregate together for weekends at a time, each bringing their own laptops, and play World of Warcraft for 72 hours straight holed up in a tiny apartment. (The show is hilarious!) During one episode, The Barbarian Sublimation, the pretty girl from next door, Penny is introduced to the game and becomes seriously addicted to the point of 'immersive illness'. (She is invited on a quest by Howard, one of the guy's next door friends who she is normally grossed out by, and she accepts.) At this point she realizes that she has succumbed to World of Warcraft addiction just like the guys.
                                
                                       (Here's a small clip!)
                                               http://www.youtube.com/watch?v=Y5htYFsvuL8
Sheldon shows her how to play

She has clearly lost it!

Her avatar, Queen Penelope


It finally hits her, she's a nerd!

             With games and avatars and everything else advancing at practically light speed, I cannot predict the future. Who knows what 3D environments will be like in 5 years? Someone more knowledgeable than I could make a fairly educated guess, but it would still only be a guess. The addition of physical components to supplement the virtual environment is already being introduced, and will only get more advanced. With the advancement of not only the imagery, but the way in which we manipulate the environment, the future is a highly uncertain for immersion. The only thing we know for sure is that it will continue to evolve. It is our obligation to steer it toward the higher good. But, is it truly in our hands to keep its evolution on the right path? Only time will tell.