Class 11:
FINAL PROJECT STEP 5: Immersive Libraries and Museums
FINAL PROJECT STEP 5: Immersive Libraries and Museums
Libraries and Museums Technology Working Group (LAM.TWG) CHARTER
The
LAM.TWG Charter is in effect a mission statement claiming what the group aims
to accomplish, and how they plan to do so. In fact, the charter starts off with
their mission statement. Their aim is to create a platform for virtual
environments that can house libraries and museums, taking the physical aspect
out of the equation, and making the same catalogues accessible via todays multimedia,
which is the cutting edge, and is in high demand.
Creating a virtual
environment allows for better interactive communication among readers and
students, as well as allowing space for collaboration among peers, and study
groups. After the
beginning overview and mission statement, the charter goes on to list their
objectives and their criteria for success: Develop a digital library, filled
with information both scientific and professional, especially in regards to
immersion, and maintain it.
By making this virtual environment widely accessible,
including to at risk youths, they can establish an active community. They then go on
to list examples of where this would be useful, such as a virtual study room,
and they list scenarios for using an immersive study room. For example, a group
of American students in a Japanese language class gather to prepare for a virtual
field trip. This is followed by a small diagram depicting students separated by
space, but connected in time in a virtual environment learning together.
Another
example they give is Immersive Real/Virtual Watershed Experiences, followed by
a diagram of the Chesapeake Bay Watershed. This can be a bilingual experience,
and can help to explore the Latino identity. They explain that this can engage
several varieties of participants, from students to museum professionals, to
scientists and educators. At the end
they tell about their biannual teleconference meetings, set up to maximize the
working relations of the group.
(Source) Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)
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