IMMERSIVE ILLNESS
CLASS 10: ASSIGNMENT 14
IMMERSIVE EDUCATION ADDICTION IN THE FUTURE
IMMERSIVE EDUCATION ADDICTION IN THE FUTURE
This article begins as a summary of how he came to know Professor Walsh, having been in two of his classes in the early 00's. He describes an interview where Walsh explains that he has been working with Immersive Environments since the early 90's, and how for much of the time since then he has spent his time developing the international standards for 3D Immersive Education. He then mentions Nesson's Observation, that those students who may have a tough time in the real world, may be able to 'blossom' much easier in an online learning environment. Professor Walsh then points to the downside, the possibility of Immersive Illness.
The article proceeds into an interview between Ian Lamont and Professor Walsh, where Mr. Lamont asks about the 3D Environments that Walsh uses, and what types of tasks and activities the students are required to take on in said environments. Professor explains that students learn the basics of 3D environments, such as what 3D graphics are, and how to work with and build using them. Mr. Lamont askys why not use Second Life? And Professor Walsh goes onto explain that in 2003, Second Life was simply not a viable option, but that today Second Life is a candidate for the new Immersive Education platforms of today.
Professor Walsh then goes on to discuss advantages and difficulties inherent in the 3D VLE, and his attempts to spread such education to institutions the world over. The article is capped off with a discussion about whether most institutions have the technology readily available, and if not, what is a solution? Professor Walsh explains that most will not, and that this will more than likely not change, which is why it is of utmost importance to eliminate cost and reduce the complexity of Immersive Education.
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